Games are for kids: Surveys in the US have shown that almost 60 per cent of gamers are above the age of 25
Games are violent: The largest selling game series of all time, Myst and The Sims, hardly features any violence
Gaming needs a powerful PC/console: Not always, only if you play on one made before '01
Games are reflex-oriented: Only action-oriented games depend on your reflexes. Others like The Sims and Age of Empires require you to exercise your brain to tackle strategic issues.
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(Dubey has been writing on technology for over a decade.)